November Update
Hello Internet!
Wow, this month seemed to fly by so fast. This month I completed another course on learning the Unreal Engine. Things really started clicking for me in this course. The latest project called AdventureGame.7z (this time a packaged build) has been added to the Google drive https://drive.google.com/drive/folders/1v8V7wrdJgUj9TnbPwMrQ8h9YzW2fEDMz?usp=sha.. I also uploaded the source code for this project to https://github.com/Stormharn/Adventure_Game.
With that now comes the good news on the actual project..... Porting of the project to the Unreal Engine is underway. I am really glad to have reached this level of confidence that I can now continue with this project. So far I have ported over the HexGrid system that underpins most of the game. I have also Ported the resource spawning and gathering systems, ported over building placement and part of the basic UI.
I have a couple of screenshots showing the editor as I ported over and got features working. I plan to have more of these to show in the future as I make progress with the port and beyond.
Thank you to everyone who reads these Devlog posts it really brightens my day to see even a few people are interested enough to look at these posts.
Get Time Storm
Time Storm
Can humanity prevent itself from being erased from time.
Status | In development |
Author | Little Boom Games |
Genre | Survival, Strategy |
Tags | City Builder |
Languages | English |
More posts
- February 2021 UpdateFeb 19, 2021
- January 2021 Update - Alpha 0.2 availableJan 19, 2021
- December UpdateDec 21, 2020
- October UpdateOct 21, 2020
- September UpdateSep 19, 2020
- August UpdateAug 11, 2020
- Where am I going from here?Jun 14, 2020
- V1.0 ReleaseMay 30, 2020
Leave a comment
Log in with itch.io to leave a comment.